Each of the bushido classes has a special ability that is used during the game, abilities that consume energy and have a recharge time of two rounds each. These abilities can be crucial in the context of battle, as this is also the only context where the user can influence the fate of the battle by choosing when to execute these abilities. Each class's skills have a different role.
GI (Fire) - Ability that deals high damage to an opponent - has a single target - consumes two energy points.
Rei (Earth) - Ability that deals damage to an opponent - has a single target - consumes one energy point.
Makoto (Wind) - Ability that deals damage to the opponent with the lowest health - has a single target - consumes one energy point
Meiyo (Water) - Ability heals teammate - single target - consumes one energy point
Jin (void) - Ability deals damage to opponents - attacks both opponents - consumes two energy points